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Architecture
19 FEB 2026
Architecture
Extension Strategy
19 FEB 2026
Extension Strategy
Frame Lifecycle
19 FEB 2026
Frame Lifecycle
Layer Separation
19 FEB 2026
Layer Separation
Memory Ownership
19 FEB 2026
Memory Ownership
Scene Graph
20 FEB 2026
Scene Graph
Threading Model
19 FEB 2026
Threading Model
Development
19 FEB 2026
Development
Build System
19 FEB 2026
Build System
Backend Capabilities
21 FEB 2026
Backend Capabilities
Contributing
19 FEB 2026
Contributing
Platform Behavior
19 FEB 2026
Platform Behavior
Testing
20 FEB 2026
Testing
Master of Puppets Documentation
21 FEB 2026
Master of Puppets Documentation
Reference
21 FEB 2026
Reference
API Contracts
21 FEB 2026
API Contracts
CPU Backend
19 FEB 2026
CPU Backend
OpenGL Backend
19 FEB 2026
OpenGL Backend
Vulkan Backend
21 FEB 2026
Vulkan Backend
.mop Binary Mesh Format
20 FEB 2026
.mop Binary Mesh Format
Orbit Camera
21 FEB 2026
Orbit Camera
Camera Query API
21 FEB 2026
Camera Query API
Lua Configuration
21 FEB 2026
Lua Configuration
Display Settings
21 FEB 2026
Display Settings
Gizmo System
21 FEB 2026
Gizmo System
Input & Event System
21 FEB 2026
Input & Event System
Light System
21 FEB 2026
Light System
Mesh Loader
21 FEB 2026
Mesh Loader
Logging
21 FEB 2026
Logging
Material System
20 FEB 2026
Material System
Math Module
19 FEB 2026
Math Module
Overlay System
21 FEB 2026
Overlay System
Particle System
20 FEB 2026
Particle System
Picking System
19 FEB 2026
Picking System
Render Pipeline
21 FEB 2026
Render Pipeline
Post-Processing
20 FEB 2026
Post-Processing
Frame Profiling
21 FEB 2026
Frame Profiling
Scene Query API
21 FEB 2026
Scene Query API
Software Rasterizer
19 FEB 2026
Software Rasterizer
Render Hardware Interface
19 FEB 2026
Render Hardware Interface
Scene Snapshot API
21 FEB 2026
Scene Snapshot API
Spatial Query API
21 FEB 2026
Spatial Query API
Undo/Redo System
21 FEB 2026
Undo/Redo System
Vertex Format
21 FEB 2026
Vertex Format
Viewport Core
21 FEB 2026
Viewport Core
Water Surface
21 FEB 2026
Water Surface