(5)
Architecture
19 FEB 2026
Architecture
Extension Strategy
19 FEB 2026
Extension Strategy
Frame Lifecycle
19 FEB 2026
Frame Lifecycle
Layer Separation
19 FEB 2026
Layer Separation
Memory Ownership
19 FEB 2026
Memory Ownership
Scene Graph
20 FEB 2026
Scene Graph
Threading Model
19 FEB 2026
Threading Model
Development
19 FEB 2026
Development
Build System
23 APR 2026
Build System
Backend Capabilities
21 FEB 2026
Backend Capabilities
Contributing
19 FEB 2026
Contributing
Platform Behavior
19 FEB 2026
Platform Behavior
Testing
23 APR 2026
Testing
Master of Puppets Documentation
21 FEB 2026
Master of Puppets Documentation
Reference
23 APR 2026
Reference
API Contracts
21 FEB 2026
API Contracts
Core
23 APR 2026
Core
Camera Object
22 APR 2026
Camera Object
Display Settings
21 FEB 2026
Display Settings
Environment
22 APR 2026
Environment
Light System
21 FEB 2026
Light System
Material System
20 FEB 2026
Material System
Material Graph
22 APR 2026
Material Graph
Scene
22 APR 2026
Scene
Texture Pipeline
22 APR 2026
Texture Pipeline
Theme
22 APR 2026
Theme
Vertex Format
21 FEB 2026
Vertex Format
Viewport Core
21 FEB 2026
Viewport Core
Interaction
23 APR 2026
Interaction
Orbit Camera
21 FEB 2026
Orbit Camera
Gizmo System
21 FEB 2026
Gizmo System
Input & Event System
21 FEB 2026
Input & Event System
Mesh Edit
22 APR 2026
Mesh Edit
Picking System
19 FEB 2026
Picking System
Selection
22 APR 2026
Selection
Undo/Redo System
21 FEB 2026
Undo/Redo System
I/O
23 APR 2026
I/O
.mop Binary Mesh Format
20 FEB 2026
.mop Binary Mesh Format
Export
22 APR 2026
Export
glTF 2.0 Loader
22 APR 2026
glTF 2.0 Loader
Mesh Loader
21 FEB 2026
Mesh Loader
Scene File (.mop v2)
22 APR 2026
Scene File (.mop v2)
Math Module
19 FEB 2026
Math Module
Query
23 APR 2026
Query
Camera Query API
21 FEB 2026
Camera Query API
Scene Query API
21 FEB 2026
Scene Query API
Scene Snapshot API
21 FEB 2026
Scene Snapshot API
Spatial Query API
21 FEB 2026
Spatial Query API
Render
23 APR 2026
Render
CPU Backend
19 FEB 2026
CPU Backend
OpenGL Backend
19 FEB 2026
OpenGL Backend
Vulkan Backend
05 MAR 2026
Vulkan Backend
Decals
22 APR 2026
Decals
Meshlet Clusters
22 APR 2026
Meshlet Clusters
Overlay System
21 FEB 2026
Overlay System
Render Pipeline
21 FEB 2026
Render Pipeline
Post-Processing
20 FEB 2026
Post-Processing
Software Rasterizer
19 FEB 2026
Software Rasterizer
Render Hardware Interface
19 FEB 2026
Render Hardware Interface
Shader Plugins
22 APR 2026
Shader Plugins
Utility
23 APR 2026
Utility
Logging
21 FEB 2026
Logging
Frame Profiling
21 FEB 2026
Frame Profiling
MOP Skill — Build Anything
22 APR 2026
MOP Skill — Build Anything