23 APR 2026

rahulmnavneeth

core

homedocs

The data model MOP renders. If you are asking "what is in the scene," this is where the types live.

PageTopic
ViewportLifecycle, render, read_color, resize
ScenePointer-stable mesh pool, TRS, hierarchy, instancing, LOD, skinning, morph
Camera ObjectCameras as scene objects — icons, frustum viz, multi-cam
LightDirectional / point / spot, Blender energy matching
EnvironmentHDRI, IBL, procedural sky, auto-exposure
MaterialGGX Cook-Torrance + Lambert, PBR fields
Material GraphDAG authoring, JSON, compile to flat material
Texture PipelineStreaming, BC compression, dedup, async load
Vertex FormatFlexible interleaved vertex attributes
ThemeChrome colors, line widths, DPI notes
DisplayWireframe, normals, bounds, debug viz