The data model MOP renders. If you are asking "what is in the scene," this is where the types live.
| Page | Topic |
|---|---|
| Viewport | Lifecycle, render, read_color, resize |
| Scene | Pointer-stable mesh pool, TRS, hierarchy, instancing, LOD, skinning, morph |
| Camera Object | Cameras as scene objects — icons, frustum viz, multi-cam |
| Light | Directional / point / spot, Blender energy matching |
| Environment | HDRI, IBL, procedural sky, auto-exposure |
| Material | GGX Cook-Torrance + Lambert, PBR fields |
| Material Graph | DAG authoring, JSON, compile to flat material |
| Texture Pipeline | Streaming, BC compression, dedup, async load |
| Vertex Format | Flexible interleaved vertex attributes |
| Theme | Chrome colors, line widths, DPI notes |
| Display | Wireframe, normals, bounds, debug viz |